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Daniel J Wigdor User Experience Architect One Microsoft Way USA |
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Quick Links: |
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I am a User Experience Architect at Microsoft. My present work focuses on the
development of software and interaction techniques with novel hardware
devices, gestural interfaces, and multi-touch and freehand input. I received
my PhD in computer science with Ravin Balakrishnan in the DGP Lab of the University of Toronto, while working with Chia Shen at Mitsubishi Electric Research Labs. Before
joining Microsoft, I was a fellow at the Initiative
in Innovative Computing at Harvard
University. |
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January, 2010 |
I
will be serving on the PC for
ACM UIST 2010. |
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January, 2010 |
I
will be giving a plenary talk at AVI
2010 in Rome this May. |
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January, 2010 |
I
am co-teaching CSEP 510
in Computer Science & Engineering
at the University of Washington
this quarter. |
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December, 2009 |
I
am serving as the PC co-Chair for ACM
ITS2010. Ready your submissions! |
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September, 2009 |
I am serving as an Associate Chair of the Interaction Techniques and Devices subcommittee for CHI 2010. |
Direct touch
offers compelling opportunities for user interface designers. It has been
demonstrated to aid with spatial memory, bimanual interaction, novice usability
- and new and exciting uses are being discovered regularly. When direct-touch
interfaces are enabled for multi-touch and multiple users, and laid flat as a
tabletop surface, they offer a promising platform for group collaboration. In
this body of work, I and my collaborators have explored fundamental principles
of direct-touch, interface elements, and novel platforms which leverage its
unique affordances.
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WeSearch: Supporting Collaborative Search and Sensemaking on a Tabletop Display Morris, M.R., Lombardo, J., Wigdor, D. WeSearch: Supporting Collaborative Search and Sensemaking on a Tabletop Display. To appear in Proceedings of ACM Computer Supported
Cooperative Work 2010. |
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Shadow
Guides: Visualizations for In-Situ Learning of Multi-Touch and Whole-Hand
Gestures Freeman,
D., Benko,
H., Morris,
M.R., Wigdor, D. Shadow Guides:
Visualizations for In-Situ Learning of Multi-Touch and Whole-Hand Gestures.
Tabletop 2009. Video: download
or stream. |
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Ripples: Utilizing
Per-Contact Visualizations to Improve User Interaction with Touch Displays
System Wigdor, D., Williams, S., Cronin,
M., Levy, R., White, K., Mazeev, M., Benko, H.
Ripples: Utilizing Per-Contact Visualizations to Improve User Interaction
with Touch Displays. UIST 2009, 3-12. Video: download or stream. (ACM DL). |
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Brandl, P., Forlines, C. Wigdor, D., Haller, M., Shen, C. Combining and
Measuring the Benefits of Bimanual Pen and Direct-Touch Interaction on
Horizontal Interfaces. AVI 2008, 154-161. (ACM DL). |
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Living with a Tabletop: Analysis and Observations of
Long Term Office Use of a Multi-Touch Table Wigdor, D., Penn,
G., Ryall,
K., Esenther,
A., Shen, C., (2007).
Living with a Tabletop: Analysis and Observations of Long Term Office Use of
a Multi-Touch Table. Proceedings
of the Second IEEE International Workshop on Horizontal Interactive
Human-Computer Systems, 60-67. (IEEE Xplore). |
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Going Deeper: a Taxonomy of 3D on the Tabletop
Grossman, T.,
Wigdor, D. Going Deeper: a Taxonomy of 3D on the
Tabletop. To appear in Proceedings
of the Second IEEE International Workshop on Horizontal Interactive
Human-Computer Systems, 137-144. (IEEE
Xplore). |
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LucidTouch: A See-Through Mobile Device Wigdor, D., Forlines,
C., Baudisch, P., Barnwell,
J., Shen, C., (2007).
LucidTouch: A See-Through Mobile Device. Proceedings
of the ACM's 20th Symposium on User Interface Software and Technology,
269-278. Project pages: MERL,
MSR.
Video: Download or Stream. (ACM DL). |
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Direct-Touch vs. Mouse Input for Tabletop Displays Forlines, C.,
Wigdor, D., Shen, C., Balakrishnan,
R. (2007). Direct-Touch vs. Mouse Input for Tabletop Displays. Proceedings of the 2007 SIGCHI conference on human factors in
computing systems (CHI 2007), 647-656. (ACM DL). |
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Wigdor, D., Leigh, D., Forlines, C., Shipman, S., Barnwell, J., Balakrishnan,
R., Shen, C. (2006).
Under the table interaction. Proceedings
of the 2006 ACM conference on User
Interface Software and Technology, 259-268. Video: download
or stream,
Conference talk: download
or stream.
(ACM
DL). |
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Informing
the Design of Direct-Touch Tabletops Shen, C.,Ryall, K., Forlines,
C., Esenther,
A., Vernier, F.D., Everitt, K., Wu, M., Wigdor, D., Ringel Morris, M., Hancock, M.S., Tse, E. (2006).
IEEE Computer Graphics and
Applications, 26(5) (Sept/Oct 2006), 36-46. (IEEE
Xplore). |
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Rotation and Translation Mechanisms for Tabletop
Interaction Hancock,
M.S., Vernier, F.D., Wigdor,
D., Carpendale, S., Shen, C. (2006). Rotation
and translation mechanisms for tabletop interaction. Proceedings of the First IEEE
International Workshop on Horizontal Interactive Human-Computer Systems
(TableTop2006), 79-86. (IEEE
Xplore). |
Tables have historically played a key role in many real-time collaborative environments, often referred to as "war rooms". Today, these environments have been transformed by computational technology into spaces with large vertical displays surrounded by numerous desktop computers. However, despite significant research activity in the area of tabletop computing, very little is known about how to best integrate a digital tabletop into these multi-surface environments. In this project, we set out to identify various design requirements for the implementation of a system intended to support such an environment, and to design interactions and other mechanisms to enable rich environments to support user tasks.
This research was the focus of my PhD, and was conducted primarily as part of the DiamondSpace project at MERL with Dr. Chia Shen, often in collaboration with Clifton Forlines and Professor Ravin Balakrishnan. The papers below represent my published contributions to this project.
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Wigdor, D., Jiang, H., Forlines, C., Borkin, M., Shen, C. The WeSpace: The Design, Development and Deployment of a
Walk-Up and Share Multi-Surface Visual Collaboration System. Proceedings of CHI 2009, Boston, MA,
April 4-9, 2009, 1237-1246. |
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Jiang, H., Wigdor, D., Forlines,
C., Shen, C. System design for the WeSpace: Linking personal devices to a table-centered
multi-user, multi-surface environment. Horizontal
Interactive Human Computer Systems, 2008. TABLETOP 2008. 3rd IEEE
International Workshop on, Amsterdam, The Netherlands, October 1-3, 2008,
97-104. (IEEE
Xplore). |
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Jiang, H., Wigdor, D., Forlines, C., Borkin, M., Kauggmann, J., Shen, C. LivOlay:
Interactive Ad-Hoc Registered Overlapping of Applications for Collaborative
Visual Exploration. In Proceedings of
CHI 2008, Florence, Italy, April 5-10, 2008, 1357-1360. (ACM DL). |
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Perception
of Elementary Graphical Elements in Tabletop and Multi-Surface Environments Wigdor, D., Shen,
C., Forlines, C., Balakrishnan,
R. (2007). Perception of Elementary Graphical Elements in Tabletop and
Multi-Surface Environments. Proceedings
of the 2007 SIGCHI conference on human
factors in computing systems (CHI 2007), 473-482. (ACM DL). |
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Exploring the Effects of Group Size and Display
Configuration on Visual Search Forlines,
C., Shen, C.,
Wigdor, D., Balakrishnan,
R. (2006). Exploring the effects of group size and display configuration
on visual search. Proceedings
of the 2006 conference on Computer
Supported Cooperative Work, 11-20. (ACM DL). |
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Effects
of Display Position and Control Space Orientation on User Preference and
Performance Wigdor, D., Shen, C., Forlines, C., Balakrishnan,
R. (2006). Effects of display position and control space orientation on
user preference and performance. Proceedings
of the 2006 CHI conference on Human factors
in computing systems, 309-318. (ACM DL). |
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Empirical Investigation into the Effect of Orientation
on Text Readability in Tabletop Displays Wigdor, D., Balakrishnan, R. (2005). Empirical investigation into
the effect of orientation on text readability in tabletop displays. Proceedings of the 9th European Conference on Computer-Supported
Cooperative Work, 205-224. |
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Forlines,
C., Esenther,
A., Shen, C.,
Wigdor, D., Ryall, K., (2006). Adapting a
single-display, single-user geospatial application for a multi-device,
multi-user environment. The 2006 ACM conference on User Interface
Software and Technology, 273-276. Conference talk: download
or stream.
(ACM
DL). |
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Wigdor, D., Shen, C., Forlines, C., Balakrishnan,
R., (2006). Table-centric interactive spaces for real-time collaboration:
solutions, evaluation, and application scenarios. Proceedings of CollabTech 2006, July 2006, 9-15. Video. |
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Table-Centric Interactive Spaces for Real-Time
Collaboration Wigdor, D., Shen, C., Forlines, C., Balakrishnan,
R. (2006). Table-centric interactive spaces for real-time collaboration. Proceedings of the 2006 International Working Conference
on Advanced Visual Interfaces, 103-107. Also presented as a poster. (ACM
DL) |
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Table-Centric Interactive Spaces for Real-Time Collaboration:
a Video Demonstration Wigdor, D., Shen, C., Forlines, C., Balakrishnan,
R., (2006). Table-Centric Interactive Spaces for Real-Time Collaboration:
a Video Demonstration. Video
Proceedings of the 2006 ACM conference on
Computer Supported Cooperative Work (video). |
Most mobile phones are equipped with a simple 12-button keypad, which is an inherently poor tool for generating phrases for a 26-letter alphabet. It is therefore surprising that nearly 500 billion text messages were estimated to have been sent worldwide from mobile phones in 2003. Given the persistent popularity of the traditional keypad, there is a need to invent techniques for efficiently entering text using this restricted set of keys. This pair of papers and my MSc thesis explore the use of chording input, both with buttons and tilt gestures, to make input to mobile phones on an existing keypad. The papers and thesis below, co-authored and supervised by Professor Ravin Balakrishnan, describe this project in detail.
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A Comparison of Consecutive and Concurrent Input Text
Entry Techniques for Mobile Phones Wigdor, D., Balakrishnan, R. (2004). A comparison of consecutive
and concurrent input text entry techniques for mobile phones. Proceedings of the 2004 SIGCHI conference on human factors in
computing systems, 81-88. (ACM
DL). |
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TiltText: Using Tilt for Text Input to Mobile Phones
Wigdor, D., Balakrishnan, R. (2003). TiltText:
using tilt for text input to mobile phones. Proceedings of the 16th annual ACM symposium on User interface software an technology,
81-90. (ACM
DL). |
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Chording and Tilting for Rapid, Unambiguous Text Entry to
Mobile Phones Wigdor, D. (2004). A thesis submitted in conformity with
the requirements of the degree of Masters of Science, Graduate Department of
Computer Science, University of Toronto. In HTML and PDF. |
Volumetric displays promise real 3D display output, providing opportunities for unencumbered, free-form single user interaction, as well as multi-user interaction. See PI Tovi Grossman's web page for an extensive list of publications.
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Exploring
and Reducing the Effects of Orientation on Text Readability in Volumetric
Displays Grossman, T.,
Wigdor, D., Balakrishnan,
R. (2007). Exploring and Reducing the Effects of Orientation on Text
Readability in Volumetric Displays. Proceedings
of the 2007 SIGCHI conference on human
factors in computing systems (CHI 2007), 483-492. (ACM DL). |
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Multi-Finger Gestural Interaction with 3D Volumetric
Displays Grossman, T.,
Wigdor, D., Balakrishnan,
R. (2004). Multi-finger gestural interaction with 3D volumetric displays.
Proceedings of the 17th
Annual ACM Symposium on User Interface
Software and Technology, 61-70. Video: download
or stream. (Best Paper Award, UIST, 2004).
(ACM
DL). |
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Multi-Finger Gestural Interaction with 3D Volumetric
Displays Grossman, T.,
Wigdor, D., Balakrishnan,
R. (2005). Multi-finger gestural interaction with 3D volumetric displays.
Proceedings of the SIGGRAPH 2005 conference.
(Invited session from UIST 2004), 931. |
Hunter gatherer is a tool that automates capture of selected web bits of pages into a new web page, grabbing info about the page so you don't have to: you can just focus on selecting the information you want. Then, when you want to, you can focus on that collection - editing, managing or sharing it. I was involved in this project in its very early stages. PI mc schraefel maintains a current webpage for Hunter Gatherer. Below you will find the publications from the project that I was involved with.
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Hunter Gatherer: Interaction Support for the Creation
and Management of Within-Web Page Collections schraefel, m.c.,
Zhu, Y., Modjeska, D.,
Wigdor, D., Zhao, S.
(2002). Hunter Gatherer: interaction support for the creation and management
of within-web page collections. Proceedings
of the Eleventh International World Wide Web
Conference, 172-181. (ACM
DL). |
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Hunter
Gatherer: Within-Web-Page Collection Making schraefel, m.c.,
Wigdor, D., Zhu, Y., Modjeska,
D. (2002). CHI '02
extended abstracts on Human factors in computing systems,
826-827. (ACM
DL). |
Explores the legacy and potential, the promise and power of design in improving the welfare of humanity. It originated as a collaboration between Bruce Mau Design and the Institute without Boundaries in which we researched the capacities and limitations of human efforts to change the world for the better.
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Massive Change Helped devise a concept, and then developed a multi-media
presentation application, for the Markets Gallery of the Massive Change project (commissioned by
the Vancouver Art Gallery and displayed at other galleries around the world).
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Computer Science &
Engineering @ University of
Washington CSEP510 (description):
Winter
2010. |
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Engineering
Science @ University of Toronto CSC181 (description):
Fall 2003, Fall 2004.
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Department
of Electrical and Computer Engineering @ University of
Toronto ECE242 (description):
Winter 2003. |
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Department
of Computer Science @ University of Toronto CSC104
: Winter 2001, Winter 2002, Summer 2002, Winter 2004, Summer 2004, Fall 2006. |
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Department of Mathematical and Computational Sciences @ University of
Toronto Mississauga CSC318 : Winter 2004. |
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Generally applicable resources for students in my
undergraduate courses. |
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Clarence Chan, University of
Toronto Research supervisor, fall of 2003. Unimanual
gestures for document navigation with a Nintendo Power Glove. |
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Hao Jiang, Tsinghua
University Project advisor, summer and fall 2007. Work focused on the
technical development of the WeSpace project,
multiple publications at Tabletop and ACM CHI. |
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Peter
Brandl, Upper
Austria University of Applied Sciences Project advisor, summer 2007. Work focused on bimanual
interaction with multi-touch displays, particularly pen input. Published at
AVI 2008. |
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Dustin Freeman, University of Toronto Supervisor, winter 2009. Work
published at ACM Tabletop 2009: Shadow Guides: Visualizations for In-Situ
Learning of Multi-Touch and Whole-Hand Gestures. |
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Daniel Wigdor is a User Experience Architect at Microsoft, and an Assistant Affiliate Professor in both the Department of Computer Science & Engineering and the Information School at the University of Washington. His research interests are in Human Computer Interaction (HCI), interactive computer graphics, and in emerging post-WIMP user interfaces. He received a PhD in computer science at the DGP Lab of the University of Toronto with Prof. Ravin Balakrishnan, while working with Dr. Chia Shen at Mitsubishi Electric Research Labs.
Daniel is
a recipient of the Wolfond Fellowship, and of an
ACM Best Paper award. Before joining Microsoft, Daniel was a fellow at the Initiative in Innovative Computing at Harvard University, and co-founder of Iota Wireless, a startup
dedicated to commercializing his research in mobile-phone text entry. [photo] |
For family and friends: my photo gallery is also available.